Making Computer Games is Fun and Easy

There's no doubt, that computer games are here toIt's a beautiful world to live in, if you've got the itch to
stay. They have to be one of the most prevalentbuild games. Not only are the tools available, but the
forms of software around. You can find them on PC's,information on how to use them is freely given and
Macs, cellphones, pdas, and BlackBerrys. They evendiscussed in forums all over the internet. A google of
have their own genre of hardware. Specifically forthe term "game developer forums", shows 194 million
gaming. There are living room styled consoles likeresults. WOW! I'm sure they're not all totally relevant,
Xbox, Wii's, and PS3s. As well as a horde of portablebut as I puruse the top few entries, I see a few places
gaming platforms, like the PSP, GameBoy, and DS. Iwhere I've spent lots of time. Including, but not limited to
can't think of any other software that warrants it'sGameDev, and IndieGamer forums. The latter being an
own hardware platform. We sure do like to play don'toffshoot of the independent gamers forum started by
we?Steve Pavlina on his old Dexterity website, back when
It's a basic human need - for some even an obsession.he was a legend in the world of independent gamers.
Play time is a stress reliever, a much neededWhile the tools mentioned above work great for
distraction, and arguably a self esteem builder for thebuilding and designing games, there is plenty of
winners. But another basic need that computer gamesopportunity for other skilled artists to create for the
can feed, is that of creation. Everyone loves to create.gaming world. Digital artists are every bit if not more a
Whether it's a five year olds finger painting hanging onpart of game creations than programmers and
the fridge, or Stephen Kings next great horror epic.designers. It's the visual styling of a game that often
Anyone with an emotion to express, story to tell, orsets it apart from the competition, and garners kudos
movie to capture can do their thing.from critics and fans alike. Musicians and sound
I must confess to be a wanna-be game developereffects artisans can have fun helping to build games
from way back. I first tinkered around with buildingthese days. While music and sound effects can often
games on a Commodore 64. And if I really want tobe rather forgettable in games, (especially some of the
date myself, I'll confess to writing a very basic randomderivative casual games clones), the really good ones
number generator type game in Basic on a Radioauditory aficionados can really add a whole dimension
Shack TRS-80 computer. Fortunately for the inspiredto the gaming experience. Games like System Shock
gamers of today, the technology supporting game2 (Irrational Studios), and the more recent Bioshock
building has improved by several light years since then.(2KGames) come to mind as benefited from some
From the simple to use yet powerful GameMakerincredibly talented sounds and music.
from YoYo Games to the Unreal Editor (UnrealEd)So, don't put it off any longer. If you've got the game
that ships with the purchase of most games poweredbuilder itch, it's time to scratch. You could be the next
by the Unreal engine. This enables anyone who ownsLeonardo Da Vinci of the game business. The world is
the game to create their very own version of thewaiting.
game using the same tools as the professionals.